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misha-nik

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A member registered 57 days ago · View creator page →

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Hahaha, classic. We also found a critical bug 2h before the deadline: if player click twice on button that leads to the next level, it skips the level and it breaks game manager, the sequence of hub/level and the highscore system. And this bug was ease to get accidentally, because we have fade between levels where player still has control.
So true about early playtesting 🫠

Amazing game! I like how you managed to create so many random variables to make each rocket unique. To me the most difficult part was to find all the scratches, but still managed to become the worker of the month ᘛ⁐̤ᕐᐷ

Like this game. It gives the vibe of the last hour before the jam's deadline, when suddenly different bugs starts to pop up :)

Great idea for the game! Remind me Wikipedia race-like games. I like when detective games relies not on internal mechanics but on real player's knowledge and wit. Bravo!

I love this game! Microwave timer as a core mechanic for puzzles is both funny and smart!

Cute art, cute music, cute sound effects <3
I think I've got a bug when I interacted with active shelves multiple time and got the fountain of products, but even that was cute! Adorable game, well done!

Defiantly not expected to see Y2K and 2038 problems on this jam. One of the most interesting take on the theme I've seen so far!

I lost twice already but I'm dedicated to beat the game. It's just too intriguing. Using unicode's combining character for glitch effect is super creative. Well done!

Really liked the art and vibe. However the screen-tone effect sometimes was too aggressive and make the visuals looks noisy. Still enjoyed the game, great work!

What a stylish art! Like the fact that cannibalism turn one man into 3 fish ;)