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KOALA

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A member registered Oct 25, 2019 · View creator page →

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So, I really like the integration of the loop theme, the art and the music, but what really stuck out to me was how well made the controls are. I didnt had this feeling that i get constantly punished by the controls because i wanted e.g. to jump slightly after i got off a platform. And after i found out that u could press R to save your progress automatically this game suddenly became really enjoyable and fun. Great job, this game def deserves its praise!

this is so nice to hear thank u man <3

This has some really funny game mechanics although the looping to the beginning got me a bit frustrated after some time since im really used to jump and runs which give some coyote time when jumping off a platform. Music was an absolute banger, 10/10

I really like the approach of having different versions of yourself helping your future self completing the level and the idea got excecuted really well here i would say. :) Ofc, as any other gamejam game, this one isnt bugfree. My PC sounded like an airplane after i started the game with the quality setting on high for example haha. But I really have respect for people making 3D games for a gamejam and i think this one def deserves some attention. :D

Haha thank you! I worked 1 entire day just for the walking animation because quadruped locomotion is complicated af to replicate. :')

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Do you mean the cave spikes? Yea, they are looking pretty scary, but are just shiny decoration. :) Lemme look into that tho how i can make them look less dangerous.

This game is brilliant, i love the pixel art, i love the gameplay, and i adore all of these little story details and interactions. 11/10, i would 100% buy this game on steam if you would continue on this.

thank you :D

Merci beaucoup pour tes commentaires constructifs ! Oui, le thème aurait peut-être dû être plus évident, surtout la blague avec les « dragon scales » haha. Cela s'était simplement bien intégré dans notre concept de jeu. :D
(Je suis en train d'écrire ceci avec le traducteur DeepL, j'espère qu'il en sortira quelque chose de raisonnable. XD)

Glad you liked the game (and the scales pun)! :) I dont even know who came up with this from my team, but it kinda carried the whole game idea.

Aww thank you sm! I am very glad you overall enjoyed this game this much :D

Thank you for this constructive feedback! Yea, the controls of this game definitely feel a bit "janky" and mostly occurred because we just were not sure which controls are the most comfortable for the mechanics we thought out. So, every "input" on that is greatly appreciated. ;)

Thank you for the feedback!! Greatly appreciate it. :D

Thank you so much for your detailed and consteuctive feedback! Tbh I am a bit overwhelmed because we got way more positive feedback for this game than I personally expected. 

Currently we are making a list of all the bugs, missing features or off - putting gameplay aspects, so we will put out a more refined version of this game! So if you have anything more that you noticed, you can mention it here :).