How did you know?? 💀💀💀💀💀💀(we had one severe bug 2 hours before deadline, where (for some reasons only on other devices) the cursor would just get stuck on interactable objects. thats why we all should do early playtesting on another computer.)
KOALA
Creator of
Recent community posts
So, I really like the integration of the loop theme, the art and the music, but what really stuck out to me was how well made the controls are. I didnt had this feeling that i get constantly punished by the controls because i wanted e.g. to jump slightly after i got off a platform. And after i found out that u could press R to save your progress automatically this game suddenly became really enjoyable and fun. Great job, this game def deserves its praise!
I really like the approach of having different versions of yourself helping your future self completing the level and the idea got excecuted really well here i would say. :) Ofc, as any other gamejam game, this one isnt bugfree. My PC sounded like an airplane after i started the game with the quality setting on high for example haha. But I really have respect for people making 3D games for a gamejam and i think this one def deserves some attention. :D
Merci beaucoup pour tes commentaires constructifs ! Oui, le thème aurait peut-être dû être plus évident, surtout la blague avec les « dragon scales » haha. Cela s'était simplement bien intégré dans notre concept de jeu. :D
(Je suis en train d'écrire ceci avec le traducteur DeepL, j'espère qu'il en sortira quelque chose de raisonnable. XD)
Thank you so much for your detailed and consteuctive feedback! Tbh I am a bit overwhelmed because we got way more positive feedback for this game than I personally expected.
Currently we are making a list of all the bugs, missing features or off - putting gameplay aspects, so we will put out a more refined version of this game! So if you have anything more that you noticed, you can mention it here :).


