So, I really like the integration of the loop theme, the art and the music, but what really stuck out to me was how well made the controls are. I didnt had this feeling that i get constantly punished by the controls because i wanted e.g. to jump slightly after i got off a platform. And after i found out that u could press R to save your progress automatically this game suddenly became really enjoyable and fun. Great job, this game def deserves its praise!
KOALA
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I really like the approach of having different versions of yourself helping your future self completing the level and the idea got excecuted really well here i would say. :) Ofc, as any other gamejam game, this one isnt bugfree. My PC sounded like an airplane after i started the game with the quality setting on high for example haha. But I really have respect for people making 3D games for a gamejam and i think this one def deserves some attention. :D
Merci beaucoup pour tes commentaires constructifs ! Oui, le thème aurait peut-être dû être plus évident, surtout la blague avec les « dragon scales » haha. Cela s'était simplement bien intégré dans notre concept de jeu. :D
(Je suis en train d'écrire ceci avec le traducteur DeepL, j'espère qu'il en sortira quelque chose de raisonnable. XD)
Thank you so much for your detailed and consteuctive feedback! Tbh I am a bit overwhelmed because we got way more positive feedback for this game than I personally expected.
Currently we are making a list of all the bugs, missing features or off - putting gameplay aspects, so we will put out a more refined version of this game! So if you have anything more that you noticed, you can mention it here :).

