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I really loved your art style. It reminds me of those beautifully illustrated children's books. Maybe that's actually your day job? 😄

That said, I'll be honest: I'm not really convinced this is a game, or that it fits the jam's theme very well. There's no real challenge (like a time limit or any kind of failure state), and the gameplay is extremely simple.

I remember playing a point-and-click game called Freddi Fish as a kid, and that definitely felt like a game. This... I'm not so sure.

You clearly put a lot of work into this, though, so I hope this ends up being the only negative review you get. I'm following you, and I hope next time I'll see something that's not only beautiful, but also genuinely fun to play.

(+1)

Thank you so much for taking the time to play the game and write such thoughtful feedback!:) I'm really happy you liked the art style—that's a huge compliment!

I completely understand where you're coming from. This is a hidden object game, which is a pretty niche genre. It's designed to be more of a relaxing, cozy experience rather than a challenging one, so there aren't any fail states or time pressure. I think it's perfectly fine if that style of gameplay isn't for everyone—just like not everyone enjoys fast-paced action games. Sometimes it's nice to slow down:)

I actually remember playing Freddi Fish too!:) It's a great game, but I'd consider it more of a point-and-click adventure. The main similarity is that both games are controlled with the mouse, but point-and-click games can cover lots of different genres, from adventures and puzzles to hidden object games like this one.

Concerning the theme, as all hidden object games, it has a countdown of objects you need to find. I was planning to include a timer with a countdown too, but decided against it - with time pressure the game wouldn't be relaxing anymore.

Thanks again for the kind words! I really appreciate the encouragement, and I hope you'll enjoy whatever we make next—even if it's something completely different.