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(+1)

Very fun and well polished. What engine did you use?

My only suggestion would be that once you’ve got the “Delayed Death” upgrade that you automatically jump to another infected (if in range) when you die. Or perhaps that could be a follow-up upgrade in the tree.

We used the Phaser game engine for this. Its a web-first game engine and its very quick to build with since there is no compilation step like in a lot of other more heavy engines, and you dont need to fiddle with web build settings etc.

Good suggestion regarding the Delayed Death automatic jump, I think thats a really cool idea! Thanks for the feedback! :)