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Hello!
Showing the game to ppl after the jam, I agree that the dialogue might have been dragging on a bit longer than it could've ! Maybe with more minigames (as was originally planned), it wouldv'e been less jarring?  Thanks for the comment and the advice - always looking to improve :)

I definitely think breaking up dialog with interaction helps - more minigames, but also maybe if I could walk around and choose who to talk to? I’d love to explore the backstage. I do also think with scriptwriting it’s typical to iterate and see what you can cut or reduce down without losing the story. It’s not fun, it’s called “killing your babies” for a reason, but it’s part of it. Good luck!