Really fun little puzzle game. I feel like I would prefer not having the large countdown, because I usually died right when I was figuring things out. But that's a nitpick, awesome job.
amythyst
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This is exactly how I set up for a show with my band - yeet my guitar under heavy boxes in the van, and then stack stage props on whatever boxes we find and pray it doesn't fall.
Joking, this was a fun setup, loved doing a story about stagehands. I enjoyed the mix of narrative and minigame, I especially liked the lighting minigame. I did feel the dialogue pacing dragged just a bit, it could probably be trimmed a little bit and still tell your story and themes. Just a nitpick for polishing. Good job!
Neat spin on the deck building genre! Surprisingly straightforward to get. did run into the same problem others mentioned of not having enough ways to gain attack power throughout - maybe cards that give a permanent boost to your starting power? I also wasn't certain if there was a reason to fight, I did a run where I pretty much ran past everything, got to the bottom, but it didn't seem to recognize I'd made it. I was just missing off screen. So yeah, maybe a bit of balancing is needed, but really did enjoy the gameplay loop!
Thanks for the reply - I actually did get that! I just really struggled with it, and I really like rhythm games. I couldn't find the correct key fast enough - usually in rhythm games you see them coming before you actually have to hit them, and it's not randomized so you can memorize complex patterns. I feel like if I had to just hit one or two keys correctly (and not 8) like the dodging minigame I could have been more successful, and feel more like I'm punching which is a short move. This felt more like an advanced combo move I think. I hope that helps.
Nice start to what could be a very satisfying narrative experience, and congrats completing what you did! Taking on all of the art and music in a solo jam is hard! I would love to learn more about the forest character and why she's giving her life for the family, and what's happening in the world they're living in. There's a lot to build on here, keep going with it!
Congrats on completing your first jam game! I actually played it all the way through and enjoyed it, more than I have some much more polished games. You had creative ideas for each boss and they increased in difficulty which was really cool to see. I saw someone already mentioned the Juice video and that was my first thought as well -adding feedback - sound effects, flashes when an enemy is hit, knockback etc. will go a long way to improve what's already there. There's lots of great resources for free music and sound that'll help you out. You have a great start, keep going!
There's such a cool idea here, with the cards changing functionality every beat, but I was a bit disappointed there was no music in the game or that my cards weren't generating a song. I was wondering if maybe instead of placing cards per beat I can set up a whole measure of cards and see how they play out. Then you could also "play" the music that the cards play. Just a thought. Creative game.
Neat idea to capture timing in a boxing match! It took a bit to figure out - and I missed the dodging commands at first and was confused why I was getting hit even when I executed the counts. The game is really tough right now, I really enjoy rhythm games and this was a bit of a struggle. That said there's a super cool game here and with a little work on difficulty and UI/feedback I think it could be a super cool full release!
I could see myself easily sinking hours into this, it's really nice. I appreciate you gave a non-timed mode, I prefer playing that way. It'd be col if when I restart I could retain my structure and modify it instead of rebuilding every time.. I also wish I could tone down the flickering visual effects. But overall great job, this feels like it could be full release, great job!
Hey! This is such a cool idea and I love adding to the couch co-op genre. This is so thought out and polished. We died the first run then saw we had acquired a hatchet and realized there were rogue-lite aspects! I played it with my husband - trying to decide our survival gear and what we crafted together was fun, but I'm not certain doing a Match-3 is the right gameplay for co-op since you don't really do it together and trying to share a keyboard was a little uncomfortable. But there is a really cool game here - either a single player rogue lite match 3, or a couch co-op survival game with a more collaborative main loop. That all said this is such an impressive job for 4 days, awesome!




