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clemziclemz

15
Posts
A member registered Sep 16, 2024

Creator of

Recent community posts

DesiRay-Chan is, indeed, a blue-spotted ray!

Thanks for your comment! I'd love to explore more this movement mechanic in the future, indeed could be a fun 'relaxing' game, just moving DesiRay-Chan around. I also added a 'how to play' in the description to make the goal clearer.

I added a little "how to play" section to the game's page. I think getting too "into it" during the jam, one easily forgets that not everything you design is obvious to players. Thanks for the feedback !

The shotgun has an amazing feel to it. Good job!

I like the geometry-dash looks of it! A bit hard at first, but fun once you get the hang of it.

I like the geometry-dash looks of it! A bit too hard for my level though, hehe

Cool game! I really like that sometimes, I have to ignore 5 drowning people just so that I don't dent my buoy. It's a very nice buoy, sorry guys.

Kind of agree with Lost disk's comment, in that i felt a bit of frustration in the flapping mechanic: i like your idea that its about timing, not spamming, but i'd then expect the flaps to give you more speed. This con apart, i think it was a very nice experience, i really like your take on the flappy theme, as a bit of a change from flappy birds-likes ! good job :)

A very good idea and implementation, this is a very nice entry for a 3 day jam! I do have a note, I feel like the backwards flap does not hold you back enough, and therefore i didn't find it super useful. I think it would feel and play better if you could either use it more frequently or if it pulled you back more! But great game anyways!

Loved the story, the art, the music, very cool aesthetically! 

Ah man, crazy taxi brings back some memories! Your map is missing pizza huts though ;) I enjoyed the game but found it a bit *too* hard!

Simple and fun ! Tbh, I liked the difficulty how it was, it's hard and makes you want to try again and again (i.e. a greattake on the flappy bird genre!). My only quarrel is that i don't like that you crash on the top of the screen, i'd rather my ship went offscreen in that case because some deaths felt a bit frustrating. Maybe that's part of it? anyways, good job :)

Nice! Two notes: i think the difficulty is a bit too low to remain entertaining, and the game is not localized (keyboard mapping depends on keyboard language). Great visuals and cool concept though!

Very nice! Too bad the game doesn't handle localization though (my brain melted trying to poject the position of q, m, a, etc, on my french keyboard). Great entry!

is it a murloc drowning at the end? in that case i'm not sure i want to defend the village anymore