I tend to find what we are good at and what we enjoy (or rather sometimes what we find ourselves doing) can be altogether different beasts.
After being told by multiple people that my writing is something I should include more of in my games as I am "good at it" or the writing was "eloquent", I've always found myself somewhat uncomfortable making story or narrative driven games.
My tendency was to look back over my RPG's dialogue and think to myself that I overcooked it to the point that it seemed waffly and I was unintentionally injecting padding just for the sake of it.
The one time I made my main character mute, my writing felt so much smoother; more direct and impactful. I think the joy of monologue as opposed to dialogue is that it gives the reader (sorry - player. I can't help a bit of cynicism creeping in when I write about narrative experiences ;P) space for their imagination to roam and fill in the blanks.
That it took you three attempts to get to the final result means that like myself you likely have high expectations of your writing.
It was nice to play this. Not only for the SNES style starter village setup that adorned my teenage years in the countless JRPGs I adored but also to get a glimpse on what could have been (or may be) the start of a full fledged JRPG made by your good self.