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(+1)

Thanks for playing!

 Yeah, 83.33% of the enemy used the same "chaser" script that's why they're pretty much all avoidable lol, especially since they have a winding up animation when they attack. I'm planning on expanding this one out with more enemies and spells, probably implement the modifier concept that I sadly have to put under the rug, and especially your suggestion of improving the fire rate! (I feel like I actually added that smol slow fire rate frame to compensate with fully upgraded watches triggering at the same time, but I'll find a workaround on that to improve the fire rate).


Wonderful comment! Thank you for finishing all the way through <3