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(+1)

Yea, got the  infinite level 5.

Fun Game

I really liked the enemy variety and the art. It's just too bad every enemy can be avoided by walking away. Even the fast ones can't hit you like that. The ranged enemies did force me to change up my movement atleast.

The upgrades and spells were cool, but there should probably be a fire rate upgrade, when you have too many watches the wizard can't shoot fast enough.

Realy nice art as well. 

(+1)

Thanks for playing!

 Yeah, 83.33% of the enemy used the same "chaser" script that's why they're pretty much all avoidable lol, especially since they have a winding up animation when they attack. I'm planning on expanding this one out with more enemies and spells, probably implement the modifier concept that I sadly have to put under the rug, and especially your suggestion of improving the fire rate! (I feel like I actually added that smol slow fire rate frame to compensate with fully upgraded watches triggering at the same time, but I'll find a workaround on that to improve the fire rate).


Wonderful comment! Thank you for finishing all the way through <3