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(+1)

LOL this was rad. I really hope you guys try to make something out of this after the jam...flesh out the tricks or something. I really dug this concept because it was an actual jump from high into the (very agricultural-based) planet. Great job.

How did you get such  great net effect btw? Is this Unity? I was looking for a netting effect for a hockey game forever a couple years back.

Someone really needs to fire that air traffic controller, though.

Keep it up!

Thanks!


For the net I messed around quite a lot with unity fabric and didn't get a good effect, so I ended up automatically generating a grid of objects connected with Unity's spring. With a bit of fine tuning (and a script that glues the player to the net) it ended up working pretty well :)

I imagine that for a process in which performance is more of a consideration this wouldn't be a good solution tho.