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(1 edit) (+1)

Cleared both on all-out-attack & defence-only styles. both runs felt very smooth.

I like that final enemy has no-answer attacks, as it feels like a countdown on player's health. I wish I could see 'countdown' features like this more often. (as counting down on hp/charge are also present on many other games)

Would love to developed further! I really like the artwork here.

(1 edit) (+1)

Thanks so much for feedback!
You actually spotted idea 
But the delayed attacks were designed as another countdown layer on top of the no-answer attacks, but the game doesn't explain the gimmick at all right now. Fixing that in the post-jam version. And glad the artwork landed - means a lot ❤️
ありがとうございます!