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very cool! i liked the math card mechanics, and having the health be exactly 0! it introduced a lot of new stuff and strategies as opposed to the regular just drain their health. great stuff!

Thanks! Yeah, that was the first thought I had when I thought of the idea was how the heck am I gonna make this work when in almost every other game you just want your damage to go up, up, up… Felt like we were entering into bizarre territory that you might want to intentionally nerf your damage.

Honestly I had no idea if it would work so I’m glad it at least ended up partly enjoyable. Thanks for your comment!