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Thank you very much, amythyst! :) From the feedback I gathered, I think I did not make very clear that the punching segments are a Rhythm game sorta thing and you got to press the button when the blue circle reaches the key. I'll have to fix that on new versions of the game. Thank you again a lot!^^

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Thanks for the reply - I actually did get that! I just really struggled with it, and I really like rhythm games. I couldn't find the correct key fast enough - usually in rhythm games you see them coming before you actually have to hit them, and it's not randomized so you can memorize complex patterns. I feel like if I had to just hit one or two keys correctly (and not 8) like the dodging minigame I could have been more successful, and feel more like I'm punching which is a short move. This felt more like an advanced combo move I think.  I hope that helps.

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Ah ok ok! Yeah I should probably give a little more time for the player to register the input before starting the timer! The number of buttons to press can be decreased, actually, but it's tied to a "secret counter" and related to Kale's mental health. I will fix the minigame as soon as I can. Thank you for the precious feedback!! :)

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Ooh I see! I like the aspect of the mental health making it harder, and mine was definitely low. That's what iterating is for, I'm sure there's a great solution here. Thanks for taking the feedback, I genuinely enjoyed the game!