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(+4)

Really enjoyed this one. The OST and level design both stand out immensely. "Chronotower" by fwugneo immediately gave me "The Third Sanctuary" vibes. All the levels manage to stand out whilst also being fun and challenging. The gameplay never got overly frustrating despite remaining challenging. All the game mechanics feel like they were used to their absolute maximum. The only exception would be the cannon's, which I genuinely don't think can kill the player. I assume they only hurt you if you're standing on the ground? But not once did I die to a cannon in the whole playthrough. 

Took me about 30 minutes to complete and was an absolute blast.

(+2)

Art person here, i'm glad you liked our game! The cannons are kinda unintuitive, they remove the total amount of sand from the player so they have to jump faster, I believe the player starts with 6 seconds split between the two halves and each shot removes 1 second worth of sand. Sand cap is restored upon entering a checkpoint (perhaps for the first time?) or respawning. To be honest, it would have been better if they dealt knockback but on some levels that was deemed too punishing and we didn't end up implementing it.

Yeah. Programming person here, specifically, the cannons deal 0.8 seconds of damage. Originally, I set them to 1.5 seconds but someone nerfed them and I didn't realize (oh well). Also, yeah, it would've been awesome if they specifically did knockback, but it would've required reworking too much for the time we had left.

(1 edit) (+1)

haha you clocked me ;D chronotower is most definitely inspired by the third sanctuary, as well as running sky from deltarune. huge toby fox fanboy here. anyway, im glad you liked the game and that the ost was a stand out for u!!!!