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Honestly a well executed and simple concept. To be honest, I managed to win without using much thinking. I'm not sure how this could be tackled, maybe with harder enemies that tanked multiple hits? Or maybe I'm just insanely good at this game for some reason..  I just didn't find myself having to plan too much. 

Art and SFX were definitely a highlight though. Game was crisp and easy to play through. Great job! 

Thank you! The difficulty was something I could have used more time to tune. I think that enemies with multiple hit points would be a natural next step in difficulty. For the purposes of the Jam, though, I didn't want to make it too hard, especially since there are two ending screens and I didn't want to discourage people from playing through multiple times to see both. That's also partially why I made a separate endless mode where players could simply survive for as long as possible.