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(1 edit)

Regarding the new pickaxe system, the rng of cafting pickaxes feels bad as crafting a iron pickaxe that has -5 power versus just using your rusty that has power 5+ is really a bad way to make people interested in making a iron pickaxe when you would rather rely on your rusty because its stronger.

Though i can understand the whole recycle your crafted pickaxes for a exp because you can improve your pickaxes that way, but the idea of making pickaxes RNG on power when crafting them makes it feel that you dont want to waste making a Iron Pickaxe or any other, as your rusty is way stronger by default when max upgraded.

Also, research log seems to be broken as even when i got enought Tippy points its not letting me research. (Though looking that the research upgrades it seems to be mostly for when playing on mobile)

I'll double check the Research Pages (Resurface) and the Preview Page to make sure the buttons are displayed properly and working as intended. There was a few issues with wording in the menus that I did not convey properly to players. As far as the negative RNG, that brings up a good point. Would the problem be made less severe if the cost of crafting pickaxes was reduced? 2 or even 1 Ingot per attempt, then increasing the cost of Ranking up pickaxes so the cost is the same. That way you can get a good early start power roll without investing too much, then you can pick which one to craft your EXP into. I'll be analyzing and adjusting this system as we continue testing. Thanks again for your feedback!