It's an interesting gameplay gimmick! I like the simple artstyle quite a lot and the wide variety of minigames makes it truly overwhelming. Some minigame does seem buggy, for example the fatigue minigame where you need to hold space, I'm holding it and nothing happens. The skill tree is quite small but I like the concept! It could be expanded to make the gameplay more interesting. I unlocked everything in the skill tree and the game was still really difficult so I imagine it's by design that the player will always get overloaded when talking in the cafe? It could just be a skill issue though.
I like the premise of the story a lot too! Being distracted and zoning out of the conversation and then pretend you're listening is really cool, I like it when the text boxes react to the overload status and redacts some words. A very well-made game!