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beinzheans

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A member registered Nov 03, 2022 · View creator page →

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This is quite an interesting take because it's not the first thing I would've thought of. The game being text-based is also quite unique too! But because of this I do find it boring at times (maybe I'm too used to having graphics :P so it's really a personal preference) 

This is quite an interesting take because it's not the first thing I would've thought of. The game being text-based is also quite unique too! But because of this I do find it boring at times (maybe I'm too used to having graphics :P so it's really a personal preference) 

Thanks!

  • We were actually considering if we should remove the movement cooldown while playtesting, but we sticked to how aliens would move in the original Space Invaders (i.e. the less aliens there are, the less cooldown they move). Maybe we should've have more people playtesting with seperate movement versions to see the feedback?
  • Do you mean allowing aliens to have separate  shooting timers instead of 1 global timer? Or selecting multiple aliens to shoot at the same time using the global timer?

I think we were a bit messy during the last few hours of the jam so we didn't think of gameplay that would compliment the goal of the game (overwhelming earth). Next year we'll try to compliment the intended "feeling" of the game more! Thanks for all the suggestions.

Thanks for the kind words! Can I ask what extra feature swe should've added that would've made the game more unique? Like more visual effects?