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The problem I had with trying to implement partial discards was that the selection system only allows you to select cards that could form a proper sequence to add to the end of the queue, so I’d have to work some things out to allow you to select arbitrary cards but not play them if they’re not playable, which may get confusing for the player.

(+1)

Huh, didn’t even realise that design challenge while I was playing, but your are right, that’s a tricky thing to solve. Thinking more about it, not playing the queue directly from the hand kinda solves it. Interesting challenge nonetheless, congrats again on the game!