NGL this game was quite fun, I think you did a great job of making the movement and gunplay feel good. I think the timer on the levels wasn't my favorite mechanic and for the most part was something ignored while playing. The actual shooter element was well done though and ran very smoothly on my machine. Excellent work!
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It's not that I didn't pick them up, its more that it felt like as a player it wasn't something actively on my mind while playing. If you took out the level timer you'd still be left with a very competent shooter and much of the game you have wouldn't change. I guess the point I'm attempting to make is that the timer mechanic felt like it wasn't as polished as the rest of the gameplay. I didn't find it changing the way I played very much and for the most part I didn't really think about it while playing the game. That's not to say it ruined my experience or anything, like I said the highlight of the game was how satisfying moving around the map and shooting enemies was. I just felt like the timer was more put in place to satisfy the theme requirement more so than it being a core mechanic of the game. Either way, I enjoyed playing through it (This was one of the only game jam games I've played so far all the way to the end) and just wanted to elaborate on my criticism a bit more.