Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is incredibly hectic and stressful! I had a lot of fun and "holy shit" came out of my mouth towards the end. Having the four types of clickables was a great decision -- it balances the chaos wonderfully without being overwhelming.


My only critiques are with the tutorial cards. I think they reset a little too fast, and the one explaining the "click a rocket" should explicitly say "when its countdown is zero". Maybe thats obvious for others? For me I instantly clicked the rockets because it told me to and was wondering why they were exploding. On a reload, I figured it out.


Very well done, I had quite a bit of fun with this.

Completely valid interpretation, I agree we should've cleared that up with playtesters, as per usual things got hectic at the end of the jam and we couldn't get much feedback on it to spot that, thanks for the good note!

Glad the complexity was just right, took a surprising amount of iteration to land on those 4 so I'm happy it was the right choice <3