It means so much to see the parts of our design where we also felt the most hopeful about appreciated this way. I totally agree about the art, eelbird is super skilled at pumping out these adorable sprites, and I honestly wish we could add even more. The reality is that the puzzle components came together quite late, and we did not want to spend too much effort on making assets we wouldn’t know we would be using!
And about the level editor - we tried to leverage Godot’s TileMapLayer system and essentially made it possible to provide levels as singular Scenes that would be swapped in and out our gameplay prototype Scene according to the metaprogression logic. This let us iterate on these fast well without having to mess with the code once it was written!
Thank you so much for checking out our game!