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(+1)

I absolutely love this game. Did you build a level editor or did you build the levels by hand ?

This kind of game where you can backtrack and make better scores to help you for future levels really works when implemented like this. I really think you nailed both the macro (advancing through levels) and micro (advancing in a single level) with a very good link between both.

You perfectly respected the jam theme. The artwork is cute and sober (which I really like). The amount of levels you can build with the mechanics you created is nearly infinite.

Really, GGs. Probably my favorite game so far. 

PS : and there are multiple characters with different powers!!! How good is that???

(1 edit)

It means so much to see the parts of our design where we also felt the most hopeful about appreciated this way. I totally agree about the art, eelbird is super skilled at pumping out these adorable sprites, and I honestly wish we could add even more. The reality is that the puzzle components came together quite late, and we did not want to spend too much effort on making assets we wouldn’t know we would be using!

And about the level editor - we tried to leverage Godot’s TileMapLayer system and essentially made it possible to provide levels as singular Scenes that would be swapped in and out our gameplay prototype Scene according to the metaprogression logic. This let us iterate on these fast well without having to mess with the code once it was written!

Thank you so much for checking out our game!