First of all, thank you so much for taking the time to play our game and leave such detailed feedback—we really appreciate it! It will be incredibly useful for the small polish update we're planning after the GMTK voting ends.
As the game designer, I'll happily take the blame 😅. In some places, the level design is definitely too punishing. The idea was that the more the player rushes, the more the game pushes back (especially in the later levels), but a little extra guidance would probably have made this concept clearer without taking away the challenge.
And finally... thanks for finding that bug! You've officially earned a spiritual award for helping us squash one more issue in the post-jam patch <3