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(+1)

It took me a while to clear the levels, mostly because of the hard reset and the absence of checkpoints, and some of the structures blocked the camera view so it was hard to see where to go. But at least I got a bug as a prize on level 3. Im a saiyan now :)

(+1)

First of all, thank you so much for taking the time to play our game and leave such detailed feedback—we really appreciate it! It will be incredibly useful for the small polish update we're planning after the GMTK voting ends.

As the game designer, I'll happily take the blame 😅. In some places, the level design is definitely too punishing. The idea was that the more the player rushes, the more the game pushes back (especially in the later levels), but a little extra guidance would probably have made this concept clearer without taking away the challenge.

And finally... thanks for finding that bug! You've officially earned a spiritual award for helping us squash one more issue in the post-jam patch <3