This was very entertaining. The kills were satisfying and really liked the dodge roll mechanic.
I didn't get that part where some branched icons came on screen, maybe they were upgrades or new skills but I wasn't able to acquire them. But had a lot of fun just dodging and taking down enemies and alternate paths was a cool idea.
You can also add some slowdown time feature on critical or heavy hits. It'll add more juice to the attacks.
Overall...it's a great game.
Viewing post in Chasing Eternity jam comments
Thanks for playing the game! The branches are fragments for player Stats upgrade, i.e. attack speed, range and etc. Another type of "choose 1 from 2" reward drop is weapon reward. You can keep choosing the same weapon and become more powerful. And thanks for the suggestion on critical hits! There is indeed one weapon, the green Fantian Seal, can deliver "rooted" effect which will slow the enemy for half a second.
Again thanks for your time playing it!
Yeah, you basically just step into one of the two rewards and "sync" for about 1 sec and it will auto pick up. The gameplay progression and power up feel will give you a lot positive feedback! And there are four player levels to explore with different unique abilities!
"And by slowdown time I meant like a freeze frame / hitstop type effect." - Ah I see. That's cool idea. Definitely something we'd want to consider with next iteration.