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A very pleasant top-down platformer with charming visuals and a surprisingly polished feel. After the character transformed, the design strongly reminded me of Undertale in a good way—the characters have a similarly quirky and appealing charm.

The game was also more challenging than I expected in some places, while still feeling dynamic and enjoyable. I liked the small narrative elements, the mechanics, and the overall presentation.

I only realized quite late that some rooms contained upgrades for the ability meter. At first, I thought they were simply optional branching paths, so I missed quite a few upgrades. One of the upgrade rooms was especially difficult, and I probably attempted it around fifteen times before giving up and continuing toward the end.

Overall, this is a cohesive and well-made project with fun mechanics, appealing characters, pleasant visuals, and strong Undertale-like vibes. I really enjoyed it.

(+1)

Thank you for playing and beating the boss! Yes the last challenge room was designed as a very hard challenge, but kept it optional and kept the main rooms easy enough so that everyone can beat it. I am glad you liked it!