WOW. this felt more like an interactive media project than a game made for a 4-day game jam and i mean that in the best way possible. it felt like a short film i'd see in a film festival and discuss with someone else afterwards. usually, i value a bigger focus on gameplay in games, but with the kind of story this game tries to tell, i can definitely see why you went with the narrative/interactive media approach.
with that said, i did feel that the microwave section dragged on for too long, even with the fun minigame on the side (though i have to admit the music was fire). if i could add one note, i would have liked to see more diversity in the inputs required to finish the sequences; more things like the Door OS sequence requiring you to use the mouse to drag and drop folders instead of all sequences requiring a simple button input. but i do understand if that couldn't have been achieved due to the time constraints (especially because you also made a trailer?????? wow)
also as someone who loves these kinds of visual effects/shaders i'd love to ask how you were able to achieve such a pixelated look for the game. overall really really well done and i truly wish you all the best!!