of course! it's a little late here so i'll rate it in the morning, but it does look very interesting. here's mine:
caramelredo
Creator of
Recent community posts
i appreciated the fps counter on the top, it was a small but nice addition to the game. i ran it on my laptop that usually hates 3D games with proper graphics but it ran pretty well! the island has a very mysterious vibe around it, and the letters add to the intrigue. audio was great as well, and i loved that the letters were hand-written (also loved that there was text underneath to make sure i understood, came in handy a few times haha). well done!
this is FIRE!! the art style is amazing and the characters have a lot of personality. i loved how each character had their own frame outside their art when speaking it was a subtle but really noticeable detail. if i could drop a suggestion i'd say the feedback for pressing a button on the beat correctly was a little unclear, there wasn't a noticeable sound or reaction beyond the text and i feel like a more in your face response would've made it more engaging. great work tho i love the game :)
a polished experience throughout. i loved the minigames and how they were integrated into each level. i loved the sounds as well, especially since i feel like in games like this, sound can add alot to the experience. i didn't run into any bugs throughout, and i found it to be a very smooth experience. the art was spectacular as well, and i could see your work reflected in how detailed it was, and in how many well-designed characters there were!! i think the only thing i can think to say is to perhaps decide on a specific art style to go for and stick with it. either to make the entire game pixel art, or hand-drawn, or to find a way to better integrate them together, as it did disconnect me a little from the experience when the characters would pop up and i would be taken out of the pixel art style. either way, well done on making such a great game in such little time :)
i got so excited at seeing the opening cutscene; i think it's the first time i've seen a cutscene in this game jam. the idea for taking photos really incentivizes you to look around and explore the amazing world. the crab moving was INSANE, and the progression of your reaction to him waking up was really well done. everything i did felt like it had an impact and that felt amazing. i did get stuck while falling off the cliff with the jellyfish though. out of curiosity, how were you able to identify what objects were in frame of the camera so you could display the appropriate messages and advance the cutscenes?
THIS IS FIRE!!! the music goes so hard and the gameplay really works well with the music. well done! it was a little difficult knowing how close i should be when opening the children's cages so i don't have to restart and do it again, but that was a very minor issue. if i could add something to the game, it would probably be more sound effects! hit sounds and attack sounds and damage sounds and maybe even some screen shake to really show you the oomf of the attack. either way though, great game!
i love how no instructions were given at all. it led to the intuition of going towards what felt was the most interesting thing in sight.i do have a suggestion though: it doesn't feel very rewarding to actually get to the point you were walking to the entire time, and walking in itself feels a little repetitive. by adding more interesting audio (footsteps, music change for when you reach the goal) or some other indicator, it might help lessen the repetitiveness. good work!
really creative experience and i loved the integration of the sound with the gameplay, it reminded me a little of the stanley parable, which is always a fun reminder.i'm unsure if the giant score block in the first part of the game was intended to take up such a big part of the screen, but it was difficult to see some of the platforms because it was blocking my sight. also, while jumping to next platforms, if i hit the wall while holding D, i would stick to it. other than that, great experience!
the sound design on this thing is amazing, and i especially loved the wind and the beeps and errors when clicking to extract. the overall atmosphere was really well-built. i did get lost and could not find my way back to the starting point which i assume is the base. but i'm unsure how that problem could be solved without ruining the atmosphere of the game by adding some kind of waypoint. perhaps it was just a skill issue lmao. either way, well done :)
this is really nice! the difficulty was good and i didn't find the stars part to be very hard or challenging, i thought it was just right: not so easy as to let the player just charge past, but also not too difficult as to be a serious issue. i also liked the UI and how the menu responded to the mouse. nice work :)
i'm unsure which version you played, but the bicycle bug should be fixed in the downloadable version. i did add some more safeguards to prevent the player from getting stuck, and hopefully that should fix the problem! hiding bug is also fixed now. thank you for letting me know and i'm really glad you enjoyed :)
this game is fire honestly, the weird creatures and scanning system remind me of no man's sky and i used to play that game alot. the world does feel a little... not empty but it's almost like there's no reason to keep going. perhaps adding more responsive audio and tasks/a story/some kind of direction to the player would help a little. good work tho!

