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caramelredo

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A member registered Feb 03, 2026 · View creator page →

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thank you!

no worries, i think it had to do with my screen resolution being 1920x1200 and not 1920x1080

thank you, i was very constrained by time otherwise i would've loved to add some more depth to the reloading mechanic and extra lore/a special gameplay mechanic at death.

thanks for playing!

this is really really good. i especially loved the character controller and the level design. if i could add one note, it would be to make the footstep audio sync up with the walking animation such that it feels realistic to walk because the audio inconsistency kept tripping me up lmao.

fun game!! very replayable and the core gameplay loop works really well 

reminded me alot of portal which is very impressive for a game jam game :)

really REALLY cool, i love the idea and the execution. well done!!

it was a pleasant surprise that me failing the mission still got us heading home despite not getting the right amount of cargo. i also liked the writing, well done!

i really appreciated the effort that went into the main menu. the polish was clear from the beginning and persisted into the game. with some games, you can just tell they're going to be great from the beginning and this was definitely one of them! 

thank you for playing and letting me know. this means alot from someone whose game i loved so much :)

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what an experience, well done and i wish you all the best with whatever's next!

WOW. this felt more like an interactive media project than a game made for a 4-day game jam and i mean that in the best way possible. it felt like a short film i'd see in a film festival and discuss with someone else afterwards. usually, i value a bigger focus on gameplay in games, but with the kind of story this game tries to tell, i can definitely see why you went with the narrative/interactive media approach.

with that said, i did feel that the microwave section dragged on for too long, even with the fun minigame on the side (though i have to admit the music was fire). if i could add one note, i would have liked to see more diversity in the inputs required to finish the sequences; more things like the Door OS sequence requiring you to use the mouse to drag and drop folders instead of all sequences requiring a simple button input. but i do understand if that couldn't have been achieved due to the time constraints (especially because you also made a trailer?????? wow)

also as someone who loves these kinds of visual effects/shaders i'd love to ask how you were able to achieve such a pixelated look for the game. overall really really well done and i truly wish you all the best!!

the style alone is enough for you guys to win some kind of award, well done!! i wasn't sure what was going on most of the time; if there was or wasn't some kind of win condition or point of pressing the numbers beyond the sake of playing the game. but i loved it either way, and i can definitely see the vision :) 

cool game!! i love the atmosphere :)

love the writing and UI, well done!

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i love the idea of the game and the CRT style UI, it pairs really well and gets the idea across as soon as you boot the game up! i did run into a screen resolution issue where no matter what i did (fullscreen, windowed, adjusting the borders when windowed) the screen would always be cut off, so i wasn't able to view the right and bottom of the screen and didn't really know what was going on. looking at the screenshots though, i can tell that the writing in the game is amazing and that it would be a really fun experience to play it without the bug. pretty cool idea and well done :)

the art goes hard and the music fits in so well with the environment. i especially loved the lighting and the ability to pick EVERYTHING up. elevator drop was super cool, well done!

ahahha this was AMAZING the action and movement felt so smooth and satisfying and i loved the design of all the candies. the opening animation was crazy good as well!! good job :)

that's actually hilarious ahahahha i'm glad you were able to figure it out and thanks for letting me know!!

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thank you! fyi it's actually not possible to kill both of the monsters, you can only kill one and that's only if you shoot him 4 times. still not sure if that was the best course of action but it just wasn't fun to move around the map without the stress of dealing with the monsters

i relate to the bugs lmao. i think from what i've seen from most good horror or horror-ish gamss made for game jams is the focus on a single mechanic or setting and refining it to the point of perfection, because there's not enough time to do much else. your game definitely does that and i'll have to take a page from it next time i think of making a horror game because there were just too many things going on to focus on the experience itself (i really hate level design man)

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thank you so much! that was the idea that started the whole thing; the fact that you have to manually put effort into reloading while also managing the enemies and the stamina. i appreciate your kind words :)

my bad that one is on me lol i don't remember the last time i used keyboard & mouse to play and didn't have time to playtest but i'm glad i was able to get the horror vibe going

very cute, simple and fun! 

This was soo cute! Loved the concept of album and capturing as many sheep as possible in the polaroid. Th emusic was so calming and cheerful too!

a well-executed interesting idea. you hit the nail on the head (haha), well done!!

The music was so enjoyable- tudu tududu. Very among us coded game and the minigames were fun! I liked how your character gets stunned when you enter the guard's range.

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this is SO GOOD!! i loved every minute of it. the intro, the writing and voice lines (the use of your voice as an instruction manual), even down to the inventory being an actual pouch that you need to look down to. visually, the game is stunning, and the use of lights was just so so good. there was ALOT of polish everywhere i could look; everything felt satisfying, even placing down the rocks one by one to sell them!! the sound design was magnificent and added so much (the jolt when you hit a trading post, the sound of it creaking as you rappel down) and i truly think this may be the best game i've played for the game jam so far :)

It was interesting! I liked the fact that you need to move to make the parts spawn. Felt like the countdown was too little for the amount of parts to look for. 

This game is sooo addictive! The sound effects are were funny and had so much character! the shuip shuip pew pew , I loved them.  The leaderboard is genuinely amazing and adds a sense of competition in such a fun way. Would definitely come back again and again to play this game! The art style is also very cute.

I loved the artwork, unfortunately it didn't show me the entire screen even on full-screen :(

i LOVED the art as soon as the game booted up. it does alot to hook players in, but unfortunately i ran into a bug soon after i started where the camera kept drifting away to the right with no apparent way to stop it. it was an interesting experience though, and i left really wanting to know more about the world and the story behind the game. well done!

well done!

interesting idea, i feel like the game has quite the interesting vision. while playing, i ran into a bug where i wasn't able to turn around to look with my mouse, so i was kinda stuck to looking at the sky lmao but otherwise it's an interesting idea

i LOVED this, well done and may we always have the patience to deal with cats

there is nothing more a person could possibly want in a game!! benben is very cute, and the implementation of using minigames to deal with his antics was very fun. i wish there was more audio and visual responsiveness in the game (sfx, vfx, maybe adding some meows) but other than that, i LOVED this. well done!!

really cute game well done!! rare to find simple that grips you so much with simple mechanics, the polish & reward really pay off

this was a really cute game!! might seem a little weird but i LOVED the simplicity of the level up menu at the endof each day. it clearly communicated the goal of the game and allowed me to plan ahead accordingly. sooo simple yet so charming, and the music goes so hard. i also appreciated the design of the days text floating in from the right to the left haha. well done!!

THIS IS AMAZING!!! everything is so well done and playing this was a blast, well done! i'd add a small note that the directions were pretty confusing in that i wished that moving forward ALWAYS took you forward - and not by the coordinates on the map - because it was a little confusing trying to figure out how to move at the beginning, but after that? really really well done.