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It's an impressive game, if only due to sheer number of movement mechanics included, and topped off with gravity shenanigans 😄It also has some great atmosphere, built almost entirely through audio work. I'm into parkour games, so I obviously liked this one, even if some of the mechanics felt a bit rigid or janky at times, and could be iterated upon for a better feel. I know it's tricky though, especially in a jam timeframe.

Of the little things I appreciated - having a slide mechanic worked really well with the doors slowly coming down, that you could slide under in the last second. Felt really good when it happened ^^

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I'm glad you noticed! A lot of tuning went into trying to create at least one "slide through the door moment" for the players.
I'm a big fan of using timers and countdowns as a pressure mechanic!
That "sliding through the door just in the nick of time" feeling was a design goal from day 1 :)