Really cool take on an incremental. You get to skip past the mundane stuff and start focusing on the engine building right away. And that background shader thing is wild. I'd love to know how you did that.
Viewing post in You Have 20* Seconds jam comments
Thanks for checking out our game! On the background:
The shader is actually pretty simple, the gdshader code for that is here on our github repo. Pretty much just 2 copies of the same texture, each at 50% transparency, one is just scrolling up and left slowly, the other is scrolling down and right and being horizontally distorted based on a sine function.
To make the texture itself, i used Paint.NET. The lines you see in the texture are from this plugin that randomly generates mazes. Using a black-and-white maze as the base image, I rendered random red-orangish noise in a separate layer and drew some squares on a third layer using blue/purples. I set both those additional layers to XOR color blending which is what makes the "color splatter" type effect you see in the image. After that I used a filter to reduce the image to 4-colors, and recolored it based on our game's pallete. Then the final step was making the texture repeat seamlessly; theres a lot of ways you can accomplish that but I just ended up using another paint.NET plugin, a side effect of that is that you can see hard cutoffs where the red/blue changes to brown in the final image (though I ended up liking that look).
Link to the random maze plugin I used: https://forums.paint.net/topic/8448-random-mazes-ymd100725/
Link to the seamless texture maker plugin I used: https://forums.paint.net/topic/4591-seamless-texture-maker-ymd100718/