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Zelosus

26
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1
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A member registered Apr 05, 2026 · View creator page →

Creator of

Recent community posts

The sound design here is awesome and the concept is totally fresh! It feels minimalistic but there's actually so much going on. I love the dithering too. I'm curious how you're getting those thick black edge lines. 

This is really polished! It reminds me of some of the games out of the Jackbox Games collections. I'd love to see what you do with this next because it has a lot of potential. 

I love a UI heavy game and it mixes with the Ace Attorney style so well. The art and writing are amazing. Out of curiosity, do you think you'd keep the timer after the jam? 

P.S. Someone may have pointed it out already, and it may be intentional, but when I ask a question it says ANSER instead of ANSWER. 

Awesome job! I love the space vibes. I'm just learning Godot and I want to try a shooter eventually.

This is really solid and not like anything I've ever seen before. You mentioned this below in a comment, but if you took the timer out and turned this into a cozy puzzle/sorting game I could see this being very relaxing. Nice job!

Hilarious take on the theme! The art and parallax is really gorgeous. I had a blast with this. 

This is awesome! It's like Sonic the Puzzle Game. Really clever way to use countdown and the art is amazing. I hope you finish and release this!

Really fun! Lots of tactile and clever mini games. I'm curious how you did all the little screens with different games existing in the main game screen?

Really cool take on the theme and I love the sound design! Some of it reminds me of Final Fantasy music.

Just played, really awesome! I love the OG DOOM feel and the game handles really nicely. The music rocks too.

Really appreciate you trying it out and I'm glad you liked it! I thought the plot and some of the camera angles were a little wacky. I'm looking forward to cleaning it up and expanding on it. 

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This is better than games that take years to make... Awesome job! I am a Synty enjoyer myself. Are you using a dithering shader and a static screen overlay here? I'd love to know how you got that effect.

Great job! This train model is really cool and the concept is solid. It reminds me of Exit 8. You've managed to do a lot with a small space. 

This is a really cool concept with a lot of style. I love seeing cards being used in games in interesting ways. As I get older I find fonts like this a little hard on the eyes. An option for something more standard may be nice as a togglable setting somewhere eventually. But what do I know, I'm old! 

Really cool take on an incremental. You get to skip past the mundane stuff and start focusing on the engine building right away. And that background shader thing is wild. I'd love to know how you did that.

Holy smokes I think you guys have it for best artwork. I love the comic book style with the dithering. Did you try any dithering inside the text boxes too? I'm curious how that would look. Really fun game and great job!

This makes me think of Overcooked meets Strange Horticulture, but on drugs. Really awesome and simple idea! I'd love to see what you come up with if you aren't constrained by the countdown theme. 

The art and tactile feel to this is killer. I'd love to play a version of this with a few more interactions that feel as good as that stamp. 

I feel obliged to comment on all the other murder solving games with "minutes to midnight" in their name. But in all seriousness this is really sick! Reminds me of Tangle Tower but in 3D. The models are really nice and I love the camera perspective you chose

This might be my favorite so far! I'm a real sucker for CRT scanlines. You're going to give Celeste a run for it's money. I'd love to see an intent system of the order of the next few items I'm going to spawn. Do you mind if I ask why you blocked directional control while falling? Curious if it was a design decision.

The rotating camera in a 3D world with the flat 2D sprites is such an awesome stylistic choice! I may have to borrow the idea... I hope you build this out further.

It was a little difficult to figure out at first but after that I loved the vibe. I like that shader or crushed viewport you're using! 

The game feels really smooth and has a great vibe to it! I would have loved more ambient sound going on. 

That was wild. The timer pushes against reading in such an original way and the art is awesome!

I'm really glad to hear that! Did you have any trouble making it to the end? I was so focused on the fixed cameras and style of the game. I didn't give the story as much attention as I should have.