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(+1)

Wiggly and squishy characters heehee... Love the small details. Music pick choices are well.

Not a problem or issue in game just a food for thought: Have you considered about input buffer, which is saving user inputs for a while to trigger game actions, so that when the player is trying to go in one direction and spam clicking, it would be more smooth / less waiting time in between inputs?

I did try doing this at the very end of the jam, but I didn’t have enough time finish and test it. I did allow echo, so you can keep you movement key held down and it should work. But yes, this would’ve been a nice QOL feature for the game jam build.

Thank you for playing!