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A member registered Dec 30, 2023 · View creator page →

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Thank you 🫶

OHHH that's was my bad and it's so sweet to hear! Looking forward to your upcoming projects!

THE SHADER WOULD HAVE BEEN SOO COOL NOOOOOO!!!

Welp it's funny both of our teams have problems with shaders on web-build... We tried our best.

I think I'm giving my first 5 start artwork rating, you deserve this. And one man team, whaaat??? 

HAHAHAHAHA

It's so funny you can build big ass rockets of funny shapes but I like the general concept and it feels unique and worthy! Double countdown really adds up the pressure, especially when I am trying hard to snip my things to the grid HAHAHAHA.

Also I expand my rockets normally way too wide, it's like a chubby boi going in the space and I'm all here for it.

Wiggly and squishy characters heehee... Love the small details. Music pick choices are well.

Not a problem or issue in game just a food for thought: Have you considered about input buffer, which is saving user inputs for a while to trigger game actions, so that when the player is trying to go in one direction and spam clicking, it would be more smooth / less waiting time in between inputs?

I just got reminded of how strong and impactful one instrument can sound in the background. Who needs 10 instruments when a clarinet (correct me if I'm wrong) does its job already? Very inspiring sound picks and is a great fit for the game~

You know a game is gonna be wholesome if its submitted 24s before the deadline.

Great job guys!

Our lovely dev and artist really cooked

Thank you for your honest review! Yeah part of the fun we envisioned was players might actually fall down when using lance or some spears, that why weapons feel unique as well! Hope you enjoyed~

Thanks for coming to our game!!! Hope you had fun and multiplayer is a good suggestion and we’ll consider it!

I seldom give 5 stars rating but here I am!

The game is SO FREAKING SICK, no I am no joke, it's like a mini mini metroidvania where the upgrade is time! Very coherent artstyle, and the sound ticking in is awesome! And it's not a very typical sound of clock to remind you, so I think so much details and love have been given to this piece. If you are watching my comment please try it!

Bro this is so good already for your first game jam! Very coherent style and I thought it's going to be a simple dull game navigating through the path, man I was wrong! Some great level designs here. Keep up the good work man.

Very interesting game design where you travel and defend! A little bit hard at the defend stage as we need to stay at the spot, so I have to shoot double in counter directions fast for an enemy hit! And it encourages fast movement. I like it! I love the animation when the player tower is turning, super satisfying to watch!

The hype of not being caught by enemies is great! Sometimes enemy shoot me in the range but I don't know as a bomb myself, if enemies shoot me I would explode hehe... The explosions are satisfying to watch and hear!

Very good game design and intuitive!

Interesting entry for a 2D platformer to have chasing as the main incentive, count down is spot on for the topic!

I personally do not find it hard, it could be because I play some platformer in the past..? The second last level is slightly harder that took me 2 tries, but it's great game overall! Simplicity sometimes is the key of success.

Keep up the awesome work!

I like how you can still see the enemies kinda in the dark! I think it's good execution and how the timer accumulates~ It's crazy you can pull this of on your own man.

Btw w Yvonne伊冯 pfp hehe.

Amazing composition with wobble bass and melody choice. What normally seems to be like a EDM sound design component is applied very well in a song that delivers so well for what is trying to get across to the audience.

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From what I am seeing:

Red means melody, the jumping fairys are the nodes of the melody that makes a beautiful song. Sometimes, starting out with random nodes actually make you a good song with some elaboration!

Yellow means percussion, imagine how many drums you would use if you are a drummer, evey cymbal and tom is a different standalone component. It's represented in dots too.

Green means chords and bass. These backup "vocalists" express the emotion of the song. They are like tetris in a way that you can make them form a line and boom! The line clear is like an awesome progression. The feeling of getting a sick ass progression always gets me.

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Abstraction of these is awesome, more than a game but like a music intro class. Let me know if I interpretation is a bit off as well!

After I grasped the latency timing everything was good!! Very seldom see rhythm same in jams so this is a interesting take for sure! If I had to say one thing, I think the last note can be a major chord imo?

As a Dominion (deck-building boardgame) and Slay the Spire enjoyer, I think this is awesome! Simple idea and executed well! You cannot go wrong with puzzly roguelikes!!! Sound design was also great, was sound composed by the team too?

CATMAN IS HERE! I love your game so much!!!

We were using an add-on that break our shader pre-loading T^T. So happy you enjoyed the game tho I feel so honoured

This was my first game to play and here I come back for a review!

Very coherent and cute-size game! I love the music because how it forms a good loop and sound designs. Low ends are emphasized more for the mysterious feeling. Props to the sound engineer!

One of my favs. Jaw dropped from first narrative. This is A DIFFERENT LEVEL OF COMPLETION from most of the other ones I'm seeing.

And am very happy you guys made sure it's free-to-use music! I can see attention to detail to every part of your work!!!

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No joke, my fav so far bro like come on. NO MORE WORDS NEED TO BE SPOKEN I LOVE CAT MEMES RAWRRRRR.

The tension 30s in is awesome, I have to find time to click those upgrades and I am just panicking hahahaha. dialogues are awesome too.

If I join your team I would add happy cat as ending!!

The sudden creep up of the difficulty got me hahaha.

Love dog themed cute games! Wholesome art and good audio <3

Ball piu piu column gone gone heehee

So much more satisfying than I thought!

I like memory puzzles! I think the highlight is the glowing effects at the end and the music! The environmental ambient music I like it really much!

If the team still go on further I'm excited to see what you guys will deliver! I'll listen to the soundtracks a lot hehe.

Heehee Jiggly Jiggly boat 🚢

I LIKE SOUND QUES AND FEEDBACKS.

Yes I very like. And yes mind if I have bad grammer.

It reminds me of the simplicity of the games when I am younger... Like when we grow older we gradually feel how much joy one game can brought us even tho if it has simple mechanics. This brought me back to that feeling. Even if the enemies are a bit unfair for when and where they are popping up, it's part of the fun. And I am here all for it.

Sounds and feedbacks are just freaking good man I don't have anything to say. I always try to compose harder tracks now but people always amaze me how simple a track can be yet still be effective.

Countdown timer is very close to the topic! And the small panic when you are low got me every time and encourage us to be a little more risky.

Very interesting concept of the count, and the concept is really so related to the countdown!!

I think when enemies are flooding to you, you are really obligated to shoot! Like this idea 👍

Yeah the satisfaction is what we wanted! And fast-paced weapons should work too even with low durability! And I am so happy you loved the music, thank you <3

I DONT KNOW WHY THIS IS RATED SO LITTLE TIMES ITS GREAT GAME.

I love the sounds and intensity as game continues :3, All artstyle, game loop, and sound designs are great. We never had the chance to use actual vocals in our games, but I think it really fits here!

And I like the third enemy, the randomness is very fun when it comes to difficulty and I felt the curve there. If the enemy has more parry windows maybe we could have a higher number count? After that enemy I felt ease and just so confident about my skills.

Again, awesome work, very very coherent style!

I beat the game and it's great! I wish more people can play this

Cool game! I like the soundtracks as a sound guy, countdown matches theme and you guys were able to pull off so much more UI than we did hahaha.

If you really ask me hard for any improvements, I think instructions for gameplay can be specified a bit more, even on the webpage! A bullet point somewhere can do the trick. Also, I love the soundtrack style but some notes are slightly out of the scale; maybe that's intended.

I can really see the potential and the lofi background music is really really chillling. But the time doesn't seem to permit D:

Some things I would love to point out is that we can tap multiple notes and that at the start of the game, I have to go back to last page to go next page since the next button is not showing... Hope that can help someone who is trying to pass the tutorial.

Pretty solid game and fitting the loop! Sometimes my shadow just completes the quests even without me thinking this one would success xD.

Some things I would suggest is that, their could be more sound effects that balances the audio, and maybe a more stylish main track? Also the first couple of levels are generally easier to beat so I would prefer some harder levels (Just a personal take tho). Last thing might be we might need better instructions on how we can play the game well~

Thanks for delivering the game tho it is really good and I really like it!

Soundtrack just blew off my mind... wow. This is my favourite so far and CUTSCENES??????

Also I noticed that, is the soundtrack changing according to where you put the actions? Or the game design is just on another level that it can predict player actions? xD

The voices and the high pitch in sniffing just bring this to another level.

Pretty interesting and idea to have! There are fewer games related to music so it's pretty interesting to see more music related game jams. The samples are pretty decent.

One thing I would say is that the notes are a little bit messy and it would be great if the bpm is changable or snap to grid.