This was really cool! I thought level 2 was harder than level 3 lol. I had a great time though--how did you get that shaded/glowing look in Construct? I've worked in the engine before but have never seen this kind of retro simulation-y vibe before. I really liked how unique your idea was and reading the code to figure stuff out was fun. I gave up on death number 300, but great work!
Viewing post in Hop On The Timer jam comments
Thanks for playing and I’m glad you enjoyed it overall!
As for the shaded/glowing effect, I made each sprites outline start opaque and made each following layer have a lower alpha value - the inside of most objects actually was not coloured at all, instead using the background colour. I also added an extra glow horizontal effect for the player to make them stand out a bit more.
As for the difficult that’s on me, I still need more experience to find a good balance of creativity and difficulty.