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Incredibly innovative concept, so fun that you got almost a whole rogulike in during a 4-day game jam?  I especially loved some of the smaller details - the sounds and feel of dropping the coins, but also especially that you re-used your central mechanic for getting to doors.  If you expanded or polished this further, I could absolutely see myself buying something like it on steam.  A real major request, though, would be a tutorial and UX that involves way less reading and interrupting--I bet you could introduce the major concepts through *doing* once, bring in UI elements slowly as they become relevant, and really build up the player's intuition, since you have a lot going on.  Still, overall nicely done!

The original concept didn't have the doors or map at all, but it was a thought I had to leverage the coin drop for the doors and it just worked with little to no extra stuff on my part. It is one of my favorite features of the game actually just because of how it works! I appreciate the honest feedback too! I will try to rework the tutorial and the way it comes in. One of the requests I had when friends were trying it before I submitted was that it needed a tutorial because they didn't know what was going on, so I quickly threw it together in hopes that it was enough for people to get the idea, so thanks for letting my know that it might be just a bit too much! I will make it more intuitive and try to slim down the tutorial as much as I can by introducing concepts and letting the player learn before giving them the information. At the moment, it's a bit of a large info dump right from the start. 


Thanks though! I appreciate your kind words.