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Most creative implementation ive seen of the "platformer with a countdown timer" bit, had a lot of fun but the game froze a few levels in and i didnt want to have to go back through to regain all my progress.

Hi i'm glad to hear that you enjoyed my idea! What happened before the game froze, i'd like to know where to look so i could maybe fix it later . 

Nothing notable? It just sort of froze when i hit the bottom left hand corner of a platform. Then firefox warned me the tab was using resources. I didnt count the levels but i think i had bought the double jump like 2 levels before maybe?

oh, it's a collision problem. I was warned about it by a playtester close to the end of submission time and i had no time to do anything about it. Luckily it happens rare enough, but i will definetly look into my collision code later to see where the problem is. Thanks for noting me about it