Most creative implementation ive seen of the "platformer with a countdown timer" bit, had a lot of fun but the game froze a few levels in and i didnt want to have to go back through to regain all my progress.
Nothing notable? It just sort of froze when i hit the bottom left hand corner of a platform. Then firefox warned me the tab was using resources. I didnt count the levels but i think i had bought the double jump like 2 levels before maybe?
oh, it's a collision problem. I was warned about it by a playtester close to the end of submission time and i had no time to do anything about it. Luckily it happens rare enough, but i will definetly look into my collision code later to see where the problem is. Thanks for noting me about it