What exactly was messed up? So I can fix it post jam.
Viewing post in Overclocked: The Breach jam comments
basically when you pull on the screen, it slows time, right? but then when you release it, it turns the scale back to normal. but i noticed that if you rapidly pull release and pull again like i did on mobile, it actually doesn't register the time slow for the pull again. now i don't really know why is this happening but if i had to take a guess, the time slow is activating before the slowdown ending triggers of the last pull. or maybe it's just my mobile being stupid. please check :D