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(+1)

thanks for the advice. we’ve been trying to inform the player of all the countdowns in a more subtle or immersive way that isn’t just showing numbers on the screen. so we tried using sounds like candles burning, clocks ticking down, and an hourglass pouring. but it seems like the game still lacks some visual cues that more clearly connect with the sounds.

(i) was designed to use candles, but it seems like letting the programmer (which is me) handle the visuals isn’t the best idea haha^^