Cute and fun game, I liked it! It would’ve been cool to have maybe a timer show up on screen (or something similar?) when the doors are open, but when I saw the first (i) door close by itself it was clear to me what was happening… Platforming is a bit difficult sometimes but not hard to make you rage quit. Good art!
Viewing post in October's octopus jam comments
thanks for the advice. we’ve been trying to inform the player of all the countdowns in a more subtle or immersive way that isn’t just showing numbers on the screen. so we tried using sounds like candles burning, clocks ticking down, and an hourglass pouring. but it seems like the game still lacks some visual cues that more clearly connect with the sounds.
(i) was designed to use candles, but it seems like letting the programmer (which is me) handle the visuals isn’t the best idea haha^^