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(+1)

The dash should definitely become available if you hit an enemy with it for quick chaining. My gut feeling is that a standard cooldown might be a little annoying to keep track of, so maybe the dash could become available if you touch the ground? So if you miss an enemy with the dash, you have to land for a second, ending your combo, or steer into another enemy without a dash.

(1 edit)

Dash recharging on a hit for quick chaining and landing as the reset, is clean design. It solves the cooldown tracking problem by making the dash’s state something you can see in the world instead of a meter to watch. Thank you for thinking it through this far :)