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(+2)

This was a fun game! Its a pretty simple concept but the count down adds a nice level of urgency to the gameplay. You nailed the chalkboard aesthetic as well. I think one thing you can improve is your visual cues for when the boards are ready. Maybe it was just me, but I would forget/not see that another board was ready. I think there needs to be a bigger difference between the thinking state and the playing state.

Awesome job!

(+1)

Thanks for the feedback! I am working on punching up the visual feedback for the post-jam updates. Do you think color would help? The thinking state is still white, same as the playable state. Or do you think it should just be "louder" somehow?

(+1)

Hmm thats a good question. I think thats one of those things where you come up with maybe 2-3 different iterations and trial them separately with play testers. Then you’ll know which is best for bringing attention to the “thinking” boards. Color is a good place to start. Maybe a small particle effect like a sparkle would work too. Good luck!