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(+1)

Woah, really cool concept! I do have a few feedbacks, though.

For the first 3 levels, I was genuinely tense and hooked. However, after a certain point, that tension started to fade. Whether I won or lost, my finger got cut anyway, which eventually made my actions feel a bit meaningless. Fear mostly comes from uncertainty, so I personally would’ve loved it if losing a finger was a direct consequence of a mistake rather than an inevitable event.

As for the clown, he feels a bit like a generic villain. We don’t really know his motivation or backstory, so his actions felt more random than creepy after a while. Like “he’ll probably just do something random and cut my finger again”.

Still, awesome job! It definitely managed to pull me in right from the start.

(3 edits) (+1)

Thank you for the in depth feedback! I agree and I actually felt the tension fading sometimes during my playtesting as well. I wasn't sure if it was because the difficulty was too easy in the middle levels, the consistent finger cutting every round, or a combination of both, but I definitely felt that expectations were too easily met in that section, which is an issue for a horror-esque game. I think it may also be because I saved all the tension for the end. As for losing fingers depending on performance, I wasn't sure how to  work it in (multiple endings, play until all fingers are lost, etc). My partner suggested a countdown on each puzzle, which I've been thinking about. I'd love to hear your opinion on it!

Unfortunately, the backstory was the part we were going to get to if we had time, along with finger cutouts that accumulated on the floor as you lose them to increase tension :( Definitely agree on that end.

Thanks for playing :)