Yeah honestly was quite proud of the way I handled these darts. The whole game actually essentially just employs embedded systems paradigms, I have a million dart slots all layout out in a particular way memory wise, and then I just sequentially use them. I definitely could have had them going to the bottom if I rendered them slightly differently skipping more evenly would have kept a percentage of them visibly falling. I ended hp having to decide it was just not worth when we still needed more assets n' things.