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Yeah honestly was quite proud of the way I handled these darts. The whole game actually essentially just employs embedded systems paradigms, I have a million dart slots all layout out in a particular way memory wise, and then I just sequentially use them. I definitely could have had them going to the bottom if I rendered them slightly differently skipping more evenly would have kept a percentage of them visibly falling. I ended hp having to decide it was just not worth when we still needed more assets n' things.

Yeah game jams force us to choose our battles. It's just not enough days to do everything we wanted.