Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the lovely feedback! I really appreciate it. :)

Looking back, placing the launch button on the timeline was probably a bit confusing, since the other tasks are just labels. I liked the idea of connecting interactions to the timeline, so the player can keep track of when each task needs to be completed.

(+1)

In retrospective it makes sense, all previous buttons were on the timeline as well! Probably just me being a bit blind or dumb :’)

Another suggestion could be to shade it to make it look like it pops out of the timeline?