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(+1)

Cute game about launching a rocket into space :)

Very short, I love the cute pixel isometric graphics, well done for them :)

At first I thought that the “launch” button was not a button, but had just emphasis, maybe it could be somewhere else than the timeline itself ?

Thank you for the lovely feedback! I really appreciate it. :)

Looking back, placing the launch button on the timeline was probably a bit confusing, since the other tasks are just labels. I liked the idea of connecting interactions to the timeline, so the player can keep track of when each task needs to be completed.

(+1)

In retrospective it makes sense, all previous buttons were on the timeline as well! Probably just me being a bit blind or dumb :’)

Another suggestion could be to shade it to make it look like it pops out of the timeline?