Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Really cool idea, I loved the vibe of the game, and how it was relatively straightforward to understand. I don't know if I missed the instructions somewhere, but for most of my playthrough I was confused as to what adjacent vs. surrounding houses were referring too, those words are just pretty similar and I think I figured out the difference by the end, but not entirely sure. Also I think I got to the end? I found a monster and then the game just didn't transition again, so I'm assuming I won? I guess I would've liked a little more clarification on that.

This was a really clever game though---usually murder mystery game rules can be pretty confusing for me, but for the most part, I understood my task and how the count down was applied almost instantly, which was cool. The art was stunning too, and the music added a nice layer to the atmosphere. Nice work, and love the videos too BenBonk, I've been watching your slimekeep devlogs and other videos for years now haha.

(3 edits) (+2)

I’m glad you enjoyed the game!


For the last level, there are two beasts, that’s why it didn’t send you to the end screen. The monster slayer talks about how there were rumors of a second beast in that town, but another reminder, especially after you kill the first monster, would have been a good addition.


Also, surrounding vs adjacent was something we should have clarified. Playtesters also found it confusing. It was one of the things that slipped through the cracks. I hope the confusion didn’t cause too large of a problem.


Thank you for playing and for the feedback!