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I like this interpretation of the theme! It’s literaly a guy named “Count” going “down”. And there’s also a literal countdown in the game as well. The movement in this game feels hard at first, but once you get the hang of it, there’s lots of potential for speedrunning. Like I found a movement tech where when you go up slopes and leave the slope, you will actually retain your vertical velocity meaning that slopes are like speed ramps! I got a final time of 42.52s in this video! https://www.youtube.com/watch?v=3lUkdnKofvA

Thank you very much. Insane that you would record a video. xD Speedrunnig aspect was one of ideas, that player would improve his time as he "solves" each part. Nice work, you found that tech I wanted to reward player for keeping momentum. Thank you again for kind words!