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voltcutter

37
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2
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A member registered Jun 02, 2021 · View creator page →

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The music of this game is extremely good. Although a positive speedrun timer that ticks up from 0 alongside the countdown timer would also be helpful for speedrunning.

I remember I got 1 millisecond and I genuinly got ragebaited and clicked on the wire, which was the solution. The designs of the puzzles are on the spot! This game also has some portal 2 vibes to it, I love it!

Thanks for your feedback! I agree that level 3 is kind of hard, I felt like it should have been more parkour or shooting focused instead of the maze that it is. And I think your idea of adding a unique lava attack to the boss level would be really fun for the player and engage them with the parkour aspect of the game more.

This is really polished and well made especially for a game made in four days. The effects and visuals are really satisfying. This also kind of reminds me of noita, and I wish the reload deck upgrade could be applied to a certain card so that it reloads the cards to the left of that card, so that you could make a powerful setup in the first few cards and then reload it to double it up, although that might be too op. I also wish that the upgrades menu popped up immediately instead of pausing the game for a second and then popping up.

Extremely well-made and polished! The idea is really creative and it’s really intense gameplay. The conveyor belt part was hard for me though. This game seems like it would be very fun once you get the hang of it!

Level three was the hardest level because it contains a double letter (the “ee”) and you only have three seconds to type it. Six was the most satisfying because it’s just three letters! It took me a while to figure out that the numbers in the background was actually the timer but this was probably a skill issue on my part. Overall, pretty enjoyable if you have a fast typing speed. This might even work as a typing exercise to improve your typing speed.

The car part is so hard, I kept getting stunlocked by cars! But, this idea is really unique and I like the appearance of Liam and the limb cutting animation.

STRESSFUL! But I might be a masochist because I found this kind of fun. I like how the mouse shakes if you don’t click on the ball for too long. I also how the information in the test is based on fictional math stuff.

The addition of the bomb was an important addition! Although I wish it triggered more consistently and more commonly because I swear once I got the bomb 2 times in a row and almost died.

I like this interpretation of the theme! It’s literaly a guy named “Count” going “down”. And there’s also a literal countdown in the game as well. The movement in this game feels hard at first, but once you get the hang of it, there’s lots of potential for speedrunning. Like I found a movement tech where when you go up slopes and leave the slope, you will actually retain your vertical velocity meaning that slopes are like speed ramps! I got a final time of 42.52s in this video! https://www.youtube.com/watch?v=3lUkdnKofvA

I tried to play using my keyboard on the windows build but I couldn’t move. Although this seems like it would be a pretty cool game if this bug wasn’t there.

Some of the puzzles are kind of confusing but some are fun such as the one that says text and border and you need to pick the shape. It’s like that one thing where they had different coloured texts of text saying a different colour and you have to read it out loud.

The rocket’s movement and controls are really fun in my opinion but it’s a little difficult on the final level. Great potential for a rage/foddean game where you have to control the rocket like this and there’s no checkpoints.

I like the game cycle of this game! Doesn’t punish you completely for missing the time limit. The controls are kind of hard at the beginning but I got the hang of it later

Super polished, I think the idea of choosing your own obstacles adds a lot to the game. I was enjoying just staying on the top and avoiding all the enemies until I forgot that there was a “rotate” modifier and then i just fell into the pit of enemies and died, which made me realise that this game probably has a lot of potential in terms of movement tech!

I think this has some great potential, especially the typing part, but I got stuck after the second day because it asked me to buy a cookie or a passport. I couldn’t buy either, so I tried again and bought a cookie, but then I got stuck again. Overall, I think if this bug wasn’t in the way, this would be a great game!

It’s surprising that this was made in just four days! I like the general feel and the water shader in this game.

I really like how the landmines gives a few seconds before exploding so that it gives the player a chance to jump to the other platform

That’s really relatable, we also almost didn’t finish in time because we overestimated the amount of time we had. As a result we had to cut out some features that we wanted to add. Although I think this game is pretty good as a first game! I think for players, it’s definitely possible for a player to figure out how this game works without a tutorial.

I think this is a pretty unique idea. I havent seen that many games that use checkpoints in this game jam. I think overall, this is a great game, however, there’s a bug where sometimes when you’re walking, you’ll get stuck on the ground and you need to jump to get unstuck.

I really like how the bugs have different hurt sounds/animations depending on their health! Although I’m curious as to what the AI in the game is supposed to represent

I think this is a great concept. It’s really satisfying to press the keys quickly especially if you get like 4 right arrows or something in a row. Although I think there should be a punishment for pressing the wrong key because I discovered later you could press the 4 keys at once.

I like how all parties are yetting stuff at each other. The town is shipping some malfunctioning overheatign guns to their only guard. Pretty fun but the overheating crosshair effect is too minor in my opinion, it’s hard to see.

I like the premise of the game. It’s satisfying to run into robots. However the tire screeching noises are kind of loud compared to the other noises in the game.

This game is truly stressful, i got stuck on the second level. I like the shadow of the metronome though. It kind of enhances the amount of stress that I felt because the only thing that was moving was the metronome. Feels like a math test.

I like the idea of it. It was kind of hard at first but I understood their needs later and unjammed the traffic!

I like the idea of it. It was kind of hard at first but I understood their needs later and unjammed the traffic!

Thank you! Yeah, i think the game would’ve been better with checkpoints, especially on some levels such as the third level (the yellow one with the revolverer robots).

I like this interpretation of the theme! it’s also fun to erode down the blue blocks using the falling blocks.

I like this interpretation of the theme! it’s also fun to erode down the blue blocks using the falling blocks.

I really like the music that plays during the gameplay. My high score is 1:51:003

I really like the music that plays during the gameplay. My high score is 1:51:003

I really like how the bomb character looks. Very cute

When you press a keyboard button, the ball gets thrusted in the direction of your mouse. So you have to move your mouse to change the direction you’re moving in.

  1. My name is voltcutter. I have made the infamous s. pellegrino (inside joke)
  2. No, but I joined because I want to learn more about game development.
  3. I love Minecraft and I tried making it but it didn’t work 💀
  4. Yes, I have experience with the Unity Game Engine. I made many games but I didn’t really spend much time on them, causing them to be mediocre. I hope that when I join this game jam the games I make in the future are not mediocre.
  5. Game Development or just development in general.
  6. I want to make an actually decent game that is fun to play and is functional.

Time starts. You can submit it 2 weeks later or less.

Starts on July 1st. But you have to submit it 2 weeks after July 1st.