The music of this game is extremely good. Although a positive speedrun timer that ticks up from 0 alongside the countdown timer would also be helpful for speedrunning.
voltcutter
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Thanks for your feedback! I agree that level 3 is kind of hard, I felt like it should have been more parkour or shooting focused instead of the maze that it is. And I think your idea of adding a unique lava attack to the boss level would be really fun for the player and engage them with the parkour aspect of the game more.
This is really polished and well made especially for a game made in four days. The effects and visuals are really satisfying. This also kind of reminds me of noita, and I wish the reload deck upgrade could be applied to a certain card so that it reloads the cards to the left of that card, so that you could make a powerful setup in the first few cards and then reload it to double it up, although that might be too op. I also wish that the upgrades menu popped up immediately instead of pausing the game for a second and then popping up.
Level three was the hardest level because it contains a double letter (the “ee”) and you only have three seconds to type it. Six was the most satisfying because it’s just three letters! It took me a while to figure out that the numbers in the background was actually the timer but this was probably a skill issue on my part. Overall, pretty enjoyable if you have a fast typing speed. This might even work as a typing exercise to improve your typing speed.
I like this interpretation of the theme! It’s literaly a guy named “Count” going “down”. And there’s also a literal countdown in the game as well. The movement in this game feels hard at first, but once you get the hang of it, there’s lots of potential for speedrunning. Like I found a movement tech where when you go up slopes and leave the slope, you will actually retain your vertical velocity meaning that slopes are like speed ramps! I got a final time of 42.52s in this video! https://www.youtube.com/watch?v=3lUkdnKofvA
Super polished, I think the idea of choosing your own obstacles adds a lot to the game. I was enjoying just staying on the top and avoiding all the enemies until I forgot that there was a “rotate” modifier and then i just fell into the pit of enemies and died, which made me realise that this game probably has a lot of potential in terms of movement tech!
I think this has some great potential, especially the typing part, but I got stuck after the second day because it asked me to buy a cookie or a passport. I couldn’t buy either, so I tried again and bought a cookie, but then I got stuck again. Overall, I think if this bug wasn’t in the way, this would be a great game!
That’s really relatable, we also almost didn’t finish in time because we overestimated the amount of time we had. As a result we had to cut out some features that we wanted to add. Although I think this game is pretty good as a first game! I think for players, it’s definitely possible for a player to figure out how this game works without a tutorial.
- My name is voltcutter. I have made the infamous s. pellegrino (inside joke)
- No, but I joined because I want to learn more about game development.
- I love Minecraft and I tried making it but it didn’t work 💀
- Yes, I have experience with the Unity Game Engine. I made many games but I didn’t really spend much time on them, causing them to be mediocre. I hope that when I join this game jam the games I make in the future are not mediocre.
- Game Development or just development in general.
- I want to make an actually decent game that is fun to play and is functional.

